Usage

Step 1: compile the toolchain

If you want to compile the toolchain with only the kivy module:

./distribute.sh -m "kivy"

Warning

Do not run the above command from within a virtual enviroment.

After a long time, you’ll get a “dist/default” directory containing all the compiled libraries and a build.py script to package your application using thoses libraries.

You can include other modules (or “recipes”) to compile using -m:

./distribute.sh -m "openssl kivy"
./distribute.sh -m "pil ffmpeg kivy"

Note

Recipes are instructions for compiling Python modules that require C extensions. The list of recipes we currently have is at: https://github.com/kivy/python-for-android/tree/master/recipes

You can also specify a specific version for each package. Please note that the compilation might break if you don’t use the default version. Most recipes have patches to fix Android issues, and might not apply if you specify a version. We also recommend to clean build before changing version.:

./distribute.sh -m "openssl kivy==master"

Python modules that don’t need C extensions don’t need a recipe and can be included this way. From python-for-android 1.1 on, you can now specify pure-python package into the distribution. It will use virtualenv and pip to install pure-python modules into the distribution. Please note that the compiler is deactivated, and will break any module which tries to compile something. If compilation is needed, write a recipe:

./distribute.sh -m "requests pygments kivy"

Note

Recipes download a defined version of their needed package from the internet, and build from it. If you know what you are doing, and want to override that, you can export the env variable P4A_recipe_name_DIR and this directory will be copied and used instead.

Available options to distribute.sh:

-d directory           Name of the distribution directory
-h                     Show this help
-l                     Show a list of available modules
-m 'mod1 mod2'         Modules to include
-f                     Restart from scratch (remove the current build)
-u 'mod1 mod2'         Modules to update (if already compiled)

Step 2: package your application

Go to your custom Python distribution:

cd dist/default

Use the build.py for creating the APK:

./build.py --package org.test.touchtracer --name touchtracer \
--version 1.0 --dir ~/code/kivy/examples/demo/touchtracer debug

Then, the Android package (APK) will be generated at:

bin/touchtracer-1.0-debug.apk

Warning

Some files and modules for python are blacklisted by default to save a few megabytes on the final APK file. In case your applications doesn’t find a standard python module, check the src/blacklist.txt file, remove the module you need from the list, and try again.

Available options to build.py:

-h, --help            show this help message and exit
--package PACKAGE     The name of the java package the project will be
                      packaged under.
--name NAME           The human-readable name of the project.
--version VERSION     The version number of the project. This should consist
                      of numbers and dots, and should have the same number
                      of groups of numbers as previous versions.
--numeric-version NUMERIC_VERSION
                      The numeric version number of the project. If not
                      given, this is automatically computed from the
                      version.
--dir DIR             The directory containing public files for the project.
--private PRIVATE     The directory containing additional private files for
                      the project.
--launcher            Provide this argument to build a multi-app launcher,
                      rather than a single app.
--icon-name ICON_NAME
                      The name of the project's launcher icon.
--orientation ORIENTATION
                      The orientation that the game will display in. Usually
                      one of "landscape", "portrait" or "sensor".
--permission PERMISSIONS
                      The permissions to give this app.
--ignore-path IGNORE_PATH
                      Ignore path when building the app
--icon ICON           A png file to use as the icon for the application.
--presplash PRESPLASH
                      A jpeg file to use as a screen while the application
                      is loading.
--install-location INSTALL_LOCATION
                      The default install location. Should be "auto",
                      "preferExternal" or "internalOnly".
--compile-pyo         Compile all .py files to .pyo, and only distribute the
                      compiled bytecode.
--intent-filters INTENT_FILTERS
                      Add intent-filters xml rules to AndroidManifest.xml
--blacklist BLACKLIST
                      Use a blacklist file to match unwanted file in the
                      final APK
--sdk SDK_VERSION     Android SDK version to use. Default to 8
--minsdk MIN_SDK_VERSION
                      Minimum Android SDK version to use. Default to 8
--window              Indicate if the application will be windowed

Meta-data

New in version 1.3.

You can extend the AndroidManifest.xml with application meta-data. If you are using external toolkits like Google Maps, you might want to set your API key in the meta-data. You could do it like this:

./build.py ... --meta-data com.google.android.maps.v2.API_KEY=YOURAPIKEY

Some meta-data can be used to interact with the behavior of our internal component.

Token Description
surface.transparent If set to 1, the created surface will be transparent (can be used to add background Android widget in the background, or use accelerated widgets)
surface.depth Size of the depth component, default to 0. 0 means automatic, but you can force it to a specific value. Be warned, some old phone might not support the depth you want.
surface.stencil Size of the stencil component, default to 8.
android.background_color Color (32bits RGBA color), used for the background window. Usually, the background is covered by the OpenGL Background, unless surface.transparent is set.